

It is here that you acquire the Magnesis Rune, the first of the four Sheikah Slate runes. The Old Man on the Great Plateau directs you to this shrine after the Sheikah Towers erupt from the ground. This is the very first shrine in the game.

There are no Guardians lurking around, so all you have to do is maneuver the metal blocks, get yourself a treasure chest, and then put the metal ramp on top of the block stack to get to the completion point. This shrine is good practice for using the Magnesis Rune. From there, it’s just a quick paraglider ride down to Shee Venath on the opposite peak. It’s usually best to complete Shee Vaneer first, on the southern half of the Dueling Peaks, since the ascent is somewhat easier. (If you like, you can draw a diagram of the orbs and pits or take a screenshot.) You’ll also find a stone tablet in each of these two shrines advising you on the importance of remembering what you’ve seen. The name of each shrine is a clue as to what you need to solve the puzzle inside, and these two Dueling Peaks shrines are a good example of that. These shrines need to be completed together, so it’s best to count them as one. Shee Vaneer and Shee Venath: Twin Memories The only slightly difficult thing about this puzzle is figuring out whether the spaces are numbered one to five from back to front, or front to back. If a constellation appears on the main wall three times, for example, then you put a Sheikah orb into the third spot on that constellation’s corresponding row. In front of you, you will see five rows of spaces with a constellation in front of each. On the main wall, you will see an array of constellations, with most of them appearing more than once. You’ll find this shrine once you reach Korok Forest in the Lost Woods. The more difficult shrines are accessed much later in the game after the player is more familiar and adept with the game mechanics. Most of these shrines are encountered fairly early on in the game if you head for the Dueling Peaks after finishing up on the Great Plateau. In the easiest shrines, you’re given a fairly straightforward puzzle to solve, or if you have to do battle with a Guardian, it’s not a particularly powerful one. Some shrines are relatively simple, while others are quite difficult. They also act as practice runs, in a way, for what awaits Link inside the Divine Beasts and Hyrule Castle. They reward the player with Spirit Orbs and treasure chests full of useful items if they can successfully complete each challenge. There are numerous shrines found throughout Hyrule (120 in total, not counting the DLC shrines), with each of them serving as miniature dungeons full of logic puzzles and the occasional combat trial. The Ancient Shrines are some of the most important gameplay elements in Breath of the Wild.
